Ways to eliminate Cyber sickness: Increasing ailment of virtual exposure
Cyber sickness is an emerging mental syndrome occurs due
to scrolling through a mobile phone and show symptoms of a headache and nausea.
It assaults majority of populace using mobile gadgets. People face this syndrome when they watch fast
motion on a screen and cover anything in a film and spend hours scrolling
through web pages on phone or computer. Simple stated, Cyber sickness is the incongruity
of responses between the eyes and the rest of the senses. It is experienced by
users when they watch 3D or virtual reality pictures, play mobile games, and excessively
use smartphone.
Burgeoning research studies have found that the most
troublesome effect of virtual reality on the user is onset of cyber sickness.
Basically, cyber sickness is a form of motion sickness that results from
interaction with or immersion in virtual environment. Statistics have shown
that 78% of users experience some form of oculomotor problems, 70% users feel
nausea, and 67% users are disoriented exposed to virtual interaction. These
staggering data clearly indicate clinicians and experts to explore the grounds
of cyber sickness and provide its remedy.
Visual feedback characteristics are important and
potentially aggravating factors of cyber sickness. The response to sensorial
conflict differ from individual to individual. Some users embraces symptoms of
cyber sickness after very little time on a simulator while other users of same
system are more resistant and exhibit fewer or no symptoms. It can be widely
recognized that susceptibility of cyber sickness is age reliant. It is higher
between the age of 2-12 years and decline after 25 years of age. Age induced
resistance is associated with the level of neurohormonal substances in body,
since some hormones improve the user’s ability to adapt visuovestibular
sensorial conflict.
Persons who are gripped under cyber sickness show array
of symptoms like:
Ø Eye
strain
Ø Headache
Ø Pallor
Ø Sweating
Ø Dryness
of mouth
Ø Fullness
of stomach
Ø Disorientation
Ø Vertigo2
Ø Ataxia3
Ø Nausea
Ø Vomiting.
Striking factor in cyber sickness is that female users
are more vulnerable to cyber sickness as compared to male users. Their
susceptibility is affected by numerous factors such as pregnancy, menstrual
cycle that impact on the level of hormone.
Besides, age and gender, users are more prone to cyber
sickness when they regularly consume medication which affect sensorial and
neuro processing centres. Drugs and alcohol also fuel the cyber sickness as
they affect the neural mechanism of users and weakens the resistance.
Ways
to manage cyber sickness:
Probably the simple way to get rid of cyber sickness is
to institute usage protocol. Both exposure duration and number of repeat
exposures have been shown to affect the level of motion sickness experienced by
users, sickness increases with the duration.
There is a grave concern of psychologists, researchers
and intellectuals that continued progression of virtual reality technology may
result in cyber sickness to majority of users. It is well comprehended that cyber
sickness related with virtual reality is a discomfort for users as it is a kind
of motion sickness which involves moving digital content.
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